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Data Folder
This page currently explains the data folder structure as recognized by the client. Take note of this: ¿© (여) is female, ³² (남) is male.
Holds various text files, for items, the bard and dancer scream and frost joker skill messages, error messages, map files (.rsw,.gnd,.gat), etc.
The ai in here means "Artificial Intelligence". As the name implies, this contains all the functions for the AIs (Mercenaries and Homunculus).
Where the contents of books are.
Contains files that control the thumbnail views of characters in the Character Selection Screen.
Interface coding.
Just another set of LUA files which are much more updated.
Various map model's. Examples of model's are statues, foliage, street lights, ect. Folder also contains various sub folders which are too many to list.
Folder body and hair for palettes.
Folder for cloth palettes.
Folder for hair palettes.
Base folder for sprites. Has a sprite for a shadow (goes underneath the character?), a numbers sprite for countdowns (or counting for something).
Folder for monster sprites.
Folder for drop sprites, for items and skills.
Item sprites.
Folder for shield sprites.
Hair and job sprites base folder.
Job sprites folder.
Hair folder.
Status effects and other effects. Examples are curse, sleep, the time o attack that pops up in PVP.
Book sprites. Examples are the open book with pages turning, shown when a book can be read.
Homunculus sprites.
NPC sprites.
Folder for various .bmp images, from items to interface and other things like that. The logo is also stored here, the logo is shown in screenshots, on the lower right hand side. Various map textures in main and sub folders, too many to list.
Folder for skill effects. Effects have to be .tga format.
Similar to its main folder, texture. Has the world map, login background, and loading screens as well.
Interface images, buttons and other graphics having to do with menus.
Help buttons.
Card images for when you click view in-game or right click the card. Image has to be .bmp format.
Images for items, the image will show up to the left of the description for the item. Has to be .bmp format.
Images for NPCs, pets, and quest images. Examples are kafra, or the flag in the novice grounds. They have to have the transparent pink background, and be .bmp.
Images for the items when seen in the inventory. Images have to have the transparent pink background and be .bmp.
As the name suggests, the login interface. Images for character selection, and the login screen. Also has some warning images. .bmp format and needs transparency.
Map images, the map is displayed in the upper right hand corner.
All the game sounds for monsters, and attacks.
All the game sounds for skills.
- Installation instructions
- Transitioning from SVN to GIT
- Compiling on your OS
- Connecting & Starting rAthena
- Scripting like a pro!
- Server Modifications and what to expect
- Database Configuration
- Adding Custom Items
- Adding Custom Monsters
- GRF Encryption
- Data folder
- Diff files