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Status_Percent_Heal
Akkarinage edited this page Nov 5, 2016
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#define status_percent_heal(bl, hp_rate, sp_rate)
status_percent_change
(NULL, bl, -(hp_rate), -(sp_rate), 3)
status_percent_heal(Target, X, Y);
- Target:
- src = User
- bl = Skill Target
- X = Amount healed in HP (in % , 100 = 100%, full recovery)
- Y = Amount healed in SP (in % , 100 = 100%, full recovery)
- Installation instructions
- Transitioning from SVN to GIT
- Compiling on your OS
- Connecting & Starting rAthena
- Scripting like a pro!
- Server Modifications and what to expect
- Database Configuration
- Adding Custom Items
- Adding Custom Monsters
- GRF Encryption
- Data folder
- Diff files