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Clif_Emotion
Akkarinage edited this page Nov 5, 2016
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void
clif_emotion
(struct block_list *bl,int type);
- bl - Pointer to a block list, which identifies the game object, which shows the emotion.
- type - Indicates, which emotion the game object uses (see e_* constants in db/const.txt for all possible values).
Notifies all clients in bl's area (including bl itself, if it identifies a player), that bl is using an emotion. Causes each client to display an emotion above bl's head, depending on type.
clif_emotion(&sd->bl, 9);
This would show a (...) emotion above the head of given player. All players in his or her vicinity would be able to see this as well.
- Installation instructions
- Transitioning from SVN to GIT
- Compiling on your OS
- Connecting & Starting rAthena
- Scripting like a pro!
- Server Modifications and what to expect
- Database Configuration
- Adding Custom Items
- Adding Custom Monsters
- GRF Encryption
- Data folder
- Diff files