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This repository has been archived by the owner on Aug 2, 2019. It is now read-only.

StarL simulation braindump

tanyax edited this page Jun 23, 2017 · 3 revisions
  1. Deadlock encountered if you have more robots than number of waypoints. Should be fixed according to some type of scheduling algorithm.

  2. Possible deadlock warnings in higher speeds. Probably should fix. Seems low priority cos the stuff seems to work for most reasonable speeds, tho it slows down and gets really weird speeds at abnormal tic rates ~500+.

  3. Would you not want to simulate an iRobot + quadcopter + F110 at some point? Is it too hard to have different components communicate with each other?